Software Engineer
Welcome! I'm Jeremy Miller, a highly skilled Software Engineer based in Sparks, NV, driven by a passion for creating captivating gaming experiences. With over a decade of experience specializing in the design and implementation of mechanical and digital slot machine games on both the Unity Engine and IGT’s proprietary platforms, I bring a wealth of expertise to every project.
I have a proven track record of collaborating with multidisciplinary teams, employing Agile methodologies to consistently deliver top-quality products that meet rigorous regulatory standards. Proficient in C#, C++, and Unity, I prioritize user experience and innovative solutions while adeptly navigating complex project requirements, ensuring timely delivery within budget constraints.
Experience: I have 11 years of experience as a Software Engineer for International Game Technology (IGT), during which I specialized in designing and implementing Unity-based and proprietary platforms for slot machine games.
Achievements: Notable achievements include leading the development of successful game series, such as the EKG Slot Awards 'Top Performing New Premium Game" "Mystery of the Lamp," and engineering standout titles like "Wheel of Gold Triple Double Emeralds" and "Wheel of Fortune Cruise to Riches."
Collaboration: I thrive in multidisciplinary Agile teams, working collaboratively to deliver top-quality products that meet GLI regulatory standards.
Technical Proficiency: I'm proficient in programming languages such as C#, C++, and Lua, as well as tools like the Unity Engine, Git, Perforce, and Jira.
In addition to my professional roles, I also served as a Student Teacher at DigiPen Institute of Technology. During this time, I led and assisted in teaching workshops and classes on software engineering and basic robotics, sharing my knowledge and expertise with students.
Bachelor in Real-Time Interactive Simulation from DigiPen Institute of Technology, graduating in 2011, with a minor in Math.